Commit Graph

6 Commits

Author SHA1 Message Date
Radosław Gierwiało
a6e4981f17 fix: prevent bypassing event check-in via page refresh
Users could gain unauthorized access to event chats by refreshing the page after leaving an event. The socket handler was automatically creating participation records when users joined rooms, completely bypassing the QR code check-in requirement. This fix verifies that users have legitimately checked in before allowing socket room access.
2025-11-14 14:36:49 +01:00
Radosław Gierwiało
71cba01db3 feat: add QR code event check-in system
Backend:
- Add event_checkin_tokens table with unique tokens per event
- Implement GET /api/events/:slug/details endpoint (on-demand token generation)
- Implement POST /api/events/checkin/:token endpoint (date validation only in production)
- Implement DELETE /api/events/:slug/leave endpoint
- Add comprehensive test suite for check-in endpoints

Frontend:
- Add EventDetailsPage with QR code display, participant list, and stats
- Add EventCheckinPage with success/error screens
- Add "Leave Event" button with confirmation modal to EventChatPage
- Install qrcode.react library for QR code generation
- Update routing and API client with new endpoints

Features:
- QR codes valid from (startDate-1d) to (endDate+1d)
- Development mode bypasses date validation for testing
- Automatic participant count tracking
- Duplicate check-in prevention
- Token reuse for same event (generated once, cached)
2025-11-14 14:11:24 +01:00
Radosław Gierwiało
b2c2527c46 feat: add event slugs to prevent ID enumeration attacks
Replace sequential event IDs in URLs with unique alphanumeric slugs to prevent enumeration attacks. Event URLs now use format /events/{slug}/chat instead of /events/{id}/chat.

Backend changes:
- Add slug field (VARCHAR 50, unique) to Event model
- Create migration with auto-generated 12-char MD5-based slugs for existing events
- Update GET /api/events/:slug endpoint (changed from :id)
- Update GET /api/events/:slug/messages endpoint (changed from :eventId)
- Modify Socket.IO join_event_room to accept slug parameter
- Update send_event_message to use stored event context instead of passing eventId

Frontend changes:
- Update eventsAPI.getBySlug() method (changed from getById)
- Update eventsAPI.getMessages() to use slug parameter
- Change route from /events/:eventId/chat to /events/:slug/chat
- Update EventsPage to navigate using event.slug
- Update EventChatPage to fetch event data via slug and use slug in socket events

Security impact: Prevents attackers from discovering all events by iterating sequential IDs.
2025-11-13 21:43:58 +01:00
Radosław Gierwiało
9d8fc9f6d6 feat: add chat message history and infinite scroll
Backend changes:
- Socket.IO: Send last 20 messages on join_event_room
- REST API: Add GET /api/events/:eventId/messages endpoint with pagination
- Support for 'before' cursor-based pagination for loading older messages

Frontend changes:
- Load initial 20 messages when joining event chat
- Implement infinite scroll to load older messages on scroll to top
- Add loading indicator for older messages
- Preserve scroll position when loading older messages
- Add eventsAPI.getMessages() function for pagination

User experience:
- New users see last 20 messages immediately
- Scrolling up automatically loads older messages in batches of 20
- Smooth scrolling experience with position restoration

Note: Messages are encrypted in transit via HTTPS/WSS but stored
as plain text in database (no E2E encryption).
2025-11-13 20:16:58 +01:00
Radosław Gierwiało
75cb4b16e7 feat: implement real-time chat with Socket.IO
Implemented WebSocket-based real-time messaging for both event rooms and private match chats using Socket.IO with comprehensive test coverage.

Backend changes:
- Installed socket.io@4.8.1 for WebSocket server
- Created Socket.IO server with JWT authentication middleware
- Implemented event room management (join/leave/messages)
- Added active users tracking with real-time updates
- Implemented private match room messaging
- Integrated Socket.IO with Express HTTP server
- Messages are persisted to PostgreSQL via Prisma
- Added 12 comprehensive unit tests (89.13% coverage)

Frontend changes:
- Installed socket.io-client for WebSocket connections
- Created socket service layer for connection management
- Updated EventChatPage with real-time messaging
- Updated MatchChatPage with real-time private chat
- Added connection status indicators (● Connected/Disconnected)
- Disabled message input when not connected

Infrastructure:
- Updated nginx config to proxy WebSocket connections at /socket.io
- Added Upgrade and Connection headers for WebSocket support
- Set long timeouts (7d) for persistent WebSocket connections

Key features:
- JWT-authenticated socket connections
- Room-based architecture for events and matches
- Real-time message broadcasting
- Active users list with automatic updates
- Automatic cleanup on disconnect
- Message persistence in database

Test coverage:
- 12 tests passing (authentication, event rooms, match rooms, disconnect, errors)
- Socket.IO module: 89.13% statements, 81.81% branches, 91.66% functions
- Overall coverage: 81.19%

Phase 1, Step 4 completed. Ready for Phase 2 (Core Features).
2025-11-12 22:42:15 +01:00
Radosław Gierwiało
80ff4a70bf feat: initial project setup with frontend mockup
- Docker Compose setup with nginx reverse proxy and frontend service
- React + Vite + Tailwind CSS configuration
- Complete mockup of all application views:
  - Authentication (login/register)
  - Events list and selection
  - Event chat with matchmaking
  - 1:1 private chat with WebRTC P2P video transfer mockup
  - Partner rating system
  - Collaboration history
- Mock data for users, events, messages, matches, and ratings
- All UI text and messages in English
- Project documentation (CONTEXT.md, TODO.md, README.md, QUICKSTART.md)
2025-11-12 17:50:44 +01:00