- Install react-hot-toast library
- Add Toaster component to App.jsx
- Show success/error toasts for match accept/reject/cancel
- Show toasts for real-time match events
- Update tests with toast mocks
- Create DashboardPage with active events, matches, and requests
- Add dashboardAPI.getData() to services/api.js
- Add /dashboard route as default landing after login
- Update Navbar with Dashboard and Events links
- Show video exchange and rating status for matches
- Handle match accept/reject/cancel actions
Bug: EventChatPage referenced formatHeat() function in header's heat display
(line 365) but the function was removed during Phase 3 refactoring when
creating the HeatBadges component.
Solution:
1. Enhanced HeatBadges component with badgeClassName prop to support
custom styling (needed for dark header background)
2. Replaced manual heat rendering in EventChatPage header with
HeatBadges component
3. Passed custom badge styling to match the dark primary-700 header
Changes:
- HeatBadges.jsx: Added badgeClassName prop for style customization
- EventChatPage.jsx: Replaced manual heat map with HeatBadges component
Fixes: "Uncaught ReferenceError: formatHeat is not defined" error
Separate concerns - move Socket.IO and form logic from components to reusable hooks
New Hooks:
- useForm: Generic form state management with handleChange/handleSubmit/reset
- useEventChat: Extract Socket.IO logic from EventChatPage (156 lines)
* Manages messages, active users, connection state
* Handles send message, load older messages with scroll preservation
* Real-time updates via Socket.IO event listeners
- useMatchChat: Extract Socket.IO logic from MatchChatPage (115 lines)
* Manages 1:1 chat messages and connection
* Loads message history from API
* Real-time message sync via Socket.IO
Pages Refactored:
- EventChatPage: 661 → 564 lines (-97 lines, -15%)
- MatchChatPage: 517 → 446 lines (-71 lines, -14%)
Benefits:
- Cleaner component code - UI separated from business logic
- Reusable hooks can be used in other components
- Easier to test - hooks can be unit tested independently
- Better code organization - single responsibility principle
- 168 lines eliminated from pages, moved to 271 lines of reusable hooks
Phase 2 Total: -168 lines
Grand Total (Phase 1+2): -389 lines (-12%)
- Add Alert component with 4 variants (success/error/warning/info)
- Add LoadingSpinner and LoadingButton components
- Add FormInput and FormSelect components with icon support
- Add Modal and ConfirmationModal components
- Add ChatMessage, ChatMessageList, and ChatInput components
- Add EventCard component
These components will eliminate ~450 lines of duplicated code across pages.
Part of Phase 1 (Quick Wins) frontend refactoring.
- Add reusable Avatar with fallback, status dot, ring
- Replace <img> uses in Navbar, Profile, PublicProfile
- Use Avatar in MatchChatPage and EventChatPage messages and sidebars
- Fix own-message detection for snake_case payloads
- Add openrelay.metered.ca TURN servers for testing
- Support connections through symmetric NAT (mobile networks)
- Add TCP transport fallback for strict firewalls
- Enables P2P file transfer across different networks
- Create nginx.conf with try_files directive for React Router
- Update Dockerfile.prod to copy nginx configuration
- Fixes 404 errors on direct navigation to /login, /register, etc.
- Add gzip compression and static asset caching
- Change API_URL from hardcoded 'http://localhost:8080/api' to '/api'
- Change SOCKET_URL from hardcoded to window.location.origin
- Fixes production build connecting to wrong port
- Now works correctly in both dev (localhost:8080) and prod (localhost)
- Add production Dockerfiles for frontend and backend
* Frontend: multi-stage build with nginx serving static files
* Backend: multi-stage build with Prisma generation
- Create production nginx configuration (nginx/conf.d.prod/)
* Routes to frontend-prod:80 and backend-prod:3000
* Supports WebSocket connections for Socket.IO
- Update docker-compose.yml to use production config
* Add env_file support for backend-prod
* Mount production nginx config directory
- Add .env.production.example template for deployment
Create new HomePage component with:
- Hero section with CTAs for registration and login
- Features showcase highlighting WebRTC, matching, chat, security
- How it works section with 3-step process
- CTA section and footer with links
- Responsive design with gradient backgrounds
Update routing to show HomePage at / instead of redirecting to /events
Changed WebRTC config from localhost-only to STUN servers:
- Removed rtcConfigLocalhost (no longer needed)
- Using rtcConfig with Google STUN servers
- Enables NAT traversal for users on different networks
- Removed unnecessary iceCandidatePoolSize config
- Link sharing remains as fallback for blocked users
Implemented complete WebRTC peer-to-peer file transfer system for match chat:
**Core WebRTC Implementation:**
- Created useWebRTC hook with RTCPeerConnection and RTCDataChannel
- P2P file transfer with 16KB chunking for large files (tested up to 700MB)
- Real-time progress monitoring for sender and receiver
- Automatic file download on receiver side
- End-to-end encryption via DTLS (native WebRTC)
- ICE candidate exchange via Socket.IO signaling
- Support for host candidates (localhost testing)
**WebRTC Detection & User Experience:**
- Automatic WebRTC capability detection on page load
- Detects if ICE candidates can be generated (fails in Opera, privacy-focused browsers, VPNs)
- User-friendly warning component with fix suggestions
- Graceful degradation: disables WebRTC button when blocked
- Suggests alternative methods (video links via Google Drive/Dropbox)
**Socket.IO Improvements:**
- Fixed multiple socket instance creation issue
- Implemented socket instance reuse pattern
- Disabled React.StrictMode to prevent reconnection loops in development
**Technical Details:**
- RTCPeerConnection with configurable STUN servers (currently using localhost config)
- RTCDataChannel with ordered delivery
- Comprehensive logging for debugging (ICE gathering, connection states, signaling)
- Match room-based signaling relay via Socket.IO
- Authorization checks for all WebRTC signaling events
**Files Changed:**
- frontend/src/hooks/useWebRTC.js - Complete WebRTC implementation
- frontend/src/utils/webrtcDetection.js - WebRTC capability detection
- frontend/src/components/WebRTCWarning.jsx - User warning component
- frontend/src/pages/MatchChatPage.jsx - WebRTC integration
- frontend/src/services/socket.js - Socket instance reuse
- frontend/src/main.jsx - Disabled StrictMode for Socket.IO stability
**Testing:**
- ✅ Verified working in Chrome (ICE candidates generated)
- ✅ Tested with 700MB file transfer
- ✅ Detection working in Opera (shows warning when WebRTC blocked)
- ✅ P2P connection establishment and DataChannel opening
- ✅ File chunking and progress monitoring
**TODO:**
- Add STUN server configuration for production (NAT traversal)
- Consider server-based upload fallback for blocked users
Add complete WebRTC peer-to-peer file transfer functionality:
Backend changes:
- Add WebRTC signaling events to Socket.IO (offer, answer, ICE candidates)
- Implement authorization checks for match participants
- Add signaling relay between matched users
Frontend changes:
- Create useWebRTC hook for RTCPeerConnection management
- Implement RTCDataChannel with 16KB chunking for large files
- Add real-time progress monitoring for sender and receiver
- Implement automatic file download on receiver side
- Add connection state tracking and error handling
- Integrate WebRTC with MatchChatPage (replace mockup)
Configuration:
- Add Vite allowed hosts configuration via VITE_ALLOWED_HOSTS env var
- Support comma-separated host list or 'all' for development
- Add .env.example with configuration examples
- Update docker-compose.yml with default allowed hosts
Documentation:
- Add comprehensive WebRTC testing guide with troubleshooting
- Add quick test checklist for manual testing
- Document WebRTC flow, requirements, and success criteria
Features:
- End-to-end encrypted P2P transfer (DTLS)
- 16KB chunk size optimized for DataChannel
- Buffer management to prevent overflow
- Automatic connection establishment with 30s timeout
- Support for files of any size
- Real-time progress tracking
- Clean connection lifecycle management
- Add comprehensive ratings section to PublicProfilePage showing average rating, individual reviews with comments, and collaboration preferences
- Make partner avatars and names clickable in MatchesPage and MatchChatPage to navigate to their public profiles
- Add hover effects on profile links for better UX
- Fetch and display ratings using ratingsAPI endpoint
Complete the match lifecycle with partner rating functionality.
Backend changes:
- Add POST /api/matches/:slug/ratings endpoint to create ratings
* Validate score range (1-5)
* Prevent duplicate ratings (unique constraint per match+rater+rated)
* Auto-complete match when both users have rated
* Return detailed rating data with user and event info
- Add GET /api/users/:username/ratings endpoint to fetch user ratings
* Calculate and return average rating
* Include rater details and event context for each rating
* Limit to last 50 ratings
- Add hasRated field to GET /api/matches/:slug response
* Check if current user has already rated the match
* Enable frontend to prevent duplicate rating attempts
Frontend changes:
- Update RatePartnerPage to use real API instead of mocks
* Load match data and partner info
* Submit ratings with score, comment, and wouldCollaborateAgain
* Check hasRated flag and redirect if already rated
* Validate match status before allowing rating
* Show loading state and proper error handling
- Update MatchChatPage to show rating status
* Replace "Rate Partner" button with "✓ Rated" badge when user has rated
* Improve button text from "End & rate" to "Rate Partner"
- Add ratings API functions
* matchesAPI.createRating(slug, ratingData)
* ratingsAPI.getUserRatings(username)
User flow:
1. After match is accepted, users can rate each other
2. Click "Rate Partner" in chat to navigate to rating page
3. Submit 1-5 star rating with optional comment
4. Rating saved and user redirected to matches list
5. Chat shows "✓ Rated" badge instead of rating button
6. Match marked as 'completed' when both users have rated
7. Users cannot rate the same match twice
Security improvements:
- Add random CUID slugs to Match model to prevent ID enumeration attacks
- Update all match URLs from /matches/:id to /matches/:slug
- Keep numeric IDs for internal Socket.IO operations only
Backend changes:
- Add slug field to matches table with unique index
- Update all match endpoints to use slug-based lookups (GET, PUT, DELETE)
- Add GET /api/matches/:slug/messages endpoint to fetch message history
- Include matchSlug in all Socket.IO notifications
Frontend changes:
- Update all match routes to use slug parameter
- Update MatchesPage to use slug for accept/reject/navigate operations
- Update MatchChatPage to fetch match data by slug and load message history
- Update RatePartnerPage to use slug parameter
- Add matchesAPI.getMatchMessages() function
Bug fixes:
- Fix MatchChatPage not loading message history from database on mount
- Messages now persist and display correctly when users reconnect
Backend changes:
- Add matches API routes (POST, GET, PUT, DELETE)
- Create/accept/reject match requests
- Auto-create private chat rooms on match acceptance
- Socket.IO notifications for match events (received, accepted, cancelled)
- Users join personal rooms (user_{id}) for notifications
Frontend changes:
- Add MatchesPage component with inbox UI
- Matches navigation link with notification badge
- Real-time match request count updates
- Accept/reject match functionality
- Filter matches by status (all/pending/accepted)
- Integrate match requests in EventChatPage (UserPlus button)
Features:
- Send match requests to event participants
- Accept incoming match requests
- Real-time notifications via Socket.IO
- Automatic private chat room creation
- Match status tracking (pending/accepted/completed)
- Authorization checks (only participants can match)
- Duplicate match prevention
- Show current user's heats in header next to connection status
- Display format: 'Your heats: J&J NOV 1 L, STR INT 2 L'
- Always visible - no need to click Edit Heats to see them
- Styled as badges matching sidebar heat badges
- Add existingHeats prop to HeatsBanner component
- Load and format existing heats into form fields
- Pass myHeats to HeatsBanner in edit modal
- Users can now edit their heats instead of starting from scratch
- Fix participant data structure mapping (use p.userId instead of p.user.id)
- Backend returns flat participant objects, not nested user objects
- Remove debug console.log statements
- Participants list now correctly displays all checked-in users
- Display all event participants (not just online users)
- Add online/offline status indicator (green/gray dot)
- Sort users: online first, then offline
- Show participant count and online count separately
- Load participants via /api/events/:slug/details endpoint
- Users can see who's checked in and has declared heats even when offline
This allows users to see the full picture of event participation,
not just who's currently connected to the chat.
- Add state management for heats (myHeats, userHeats Map, showHeatsBanner, hideMyHeats, showHeatsModal)
- Load user's heats and all users' heats on component mount
- Display HeatsBanner when user has no heats declared
- Add "Edit Heats" button in header for users with declared heats
- Add modal for editing heats via HeatsBanner component
- Display heat badges under usernames in sidebar (format: J&J NOV 1 L)
- Show max 3 badges per user, with "+N" indicator for more
- Add filter checkbox to hide users from same heats
- Implement filter logic (hide if ANY heat matches: division + competition_type + heat_number)
- Disable UserPlus (match) button for users without declared heats
- Add Socket.IO heats_updated listener for real-time updates
- Update todo list to mark EventChatPage integration as completed
Users could gain unauthorized access to event chats by refreshing the page after leaving an event. The socket handler was automatically creating participation records when users joined rooms, completely bypassing the QR code check-in requirement. This fix verifies that users have legitimately checked in before allowing socket room access.
Backend:
- Use _count.participants for accurate real-time participant count
- Remove reliance on stale participantsCount column
Frontend:
- Show check-in requirement message for non-joined events
- Display "Open chat" button only for joined events
- Add dev-only "View details" button for QR code access during testing
- Improve visual feedback with amber-colored check-in notice
This ensures the participant count reflects actual checked-in users
and prevents unauthorized access to QR codes in production while
maintaining developer convenience in development mode.
Backend:
- Add event_checkin_tokens table with unique tokens per event
- Implement GET /api/events/:slug/details endpoint (on-demand token generation)
- Implement POST /api/events/checkin/:token endpoint (date validation only in production)
- Implement DELETE /api/events/:slug/leave endpoint
- Add comprehensive test suite for check-in endpoints
Frontend:
- Add EventDetailsPage with QR code display, participant list, and stats
- Add EventCheckinPage with success/error screens
- Add "Leave Event" button with confirmation modal to EventChatPage
- Install qrcode.react library for QR code generation
- Update routing and API client with new endpoints
Features:
- QR codes valid from (startDate-1d) to (endDate+1d)
- Development mode bypasses date validation for testing
- Automatic participant count tracking
- Duplicate check-in prevention
- Token reuse for same event (generated once, cached)
- Add backend entrypoint with automated Prisma migrations and client regeneration
- Add frontend entrypoint with dependency management
- Update Dockerfiles to use entrypoint scripts
- Ensures database schema stays in sync with Prisma Client after migrations
Replace sequential event IDs in URLs with unique alphanumeric slugs to prevent enumeration attacks. Event URLs now use format /events/{slug}/chat instead of /events/{id}/chat.
Backend changes:
- Add slug field (VARCHAR 50, unique) to Event model
- Create migration with auto-generated 12-char MD5-based slugs for existing events
- Update GET /api/events/:slug endpoint (changed from :id)
- Update GET /api/events/:slug/messages endpoint (changed from :eventId)
- Modify Socket.IO join_event_room to accept slug parameter
- Update send_event_message to use stored event context instead of passing eventId
Frontend changes:
- Update eventsAPI.getBySlug() method (changed from getById)
- Update eventsAPI.getMessages() to use slug parameter
- Change route from /events/:eventId/chat to /events/:slug/chat
- Update EventsPage to navigate using event.slug
- Update EventChatPage to fetch event data via slug and use slug in socket events
Security impact: Prevents attackers from discovering all events by iterating sequential IDs.
Backend:
- Add EventParticipant model to track user-event participation
- Create database migration for event_participants table
- Record participation when user joins event chat via Socket.IO
- Update GET /api/events to include isJoined flag for current user
- Sort events: joined events first, then by start date
- Add authenticate middleware to GET /api/events
Frontend:
- Replace mock events with real API data from backend
- Add loading and error states to EventsPage
- Display "Joined" badge on events user has joined
- Highlight joined events with colored border
- Show "Open chat" vs "Join chat" button text
- Auto-refresh events list when navigating back
When users join an event chat, this is now recorded in the database.
Joined events appear at the top of the list with visual indicators.
- Add GET /api/users/:username endpoint for public profiles
- Create PublicProfilePage component with user stats and info
- Add getUserByUsername function to API service
- Add /:username route to App.jsx
- Display user info: name, location, stats, WSDC ID, social links
- Only show public data (no email or sensitive information)
- Accessible only to authenticated users
Users can now view public profiles of other users by visiting
/<username>. The profile displays stats, location, WSDC ID, and
social media links.
- Add country and city fields to User model
- Create database migration for location fields
- Add validation for country and city (max 100 characters)
- Create countries.js with complete list of 195 countries
- Add country dropdown select and city text input to profile page
- Include country and city in GET /api/users/me response
- Update profile form to support location data
Users can now select their country from a dropdown list of all
countries and enter their city name.
- Add YouTube, Instagram, Facebook, and TikTok URL fields to User model
- Create database migration for social media link columns
- Add custom validators to ensure URLs contain correct domains
- Update profile page with social media input fields
- Include social media URLs in GET /api/users/me response
- Add icons for each social platform in the UI
Users can now add links to their social media profiles. Each field
validates that the URL contains the appropriate domain (e.g.,
instagram.com for Instagram, youtube.com/youtu.be for YouTube).
- Add useEffect to pre-fill profile form with current user data
- Add WSDC ID field to profile edit form with numeric validation
- Update backend to accept wsdcId in profile updates with null handling
- Add wsdcId validation to updateProfileValidation middleware
- Include firstName, lastName, wsdcId in GET /api/users/me response
Fixes issue where profile inputs were empty on page load and allows
users to update their WSDC ID.
Backend changes:
- Add PATCH /api/users/me endpoint for profile updates (firstName, lastName, email)
- Add PATCH /api/users/me/password endpoint for password change
- Email change triggers re-verification flow (emailVerified=false, new verification token/code)
- Send verification email automatically on email change
- Return new JWT token when email changes (to update emailVerified status)
- Add validation for profile update and password change
- Create user controller with updateProfile and changePassword functions
Frontend changes:
- Add ProfilePage with tabbed interface (Profile & Password tabs)
- Profile tab: Edit firstName, lastName, email
- Password tab: Change password (requires current password)
- Add Profile link to navigation bar
- Add authAPI.updateProfile() and authAPI.changePassword() functions
- Update AuthContext user data when profile is updated
- Display success/error messages for profile and password updates
Security:
- Username cannot be changed (permanent identifier)
- Email uniqueness validation
- Password change requires current password
- Email change forces re-verification to prevent hijacking
User flow:
1. User edits profile and changes email
2. Backend sets emailVerified=false and generates new verification tokens
3. Verification email sent to new address
4. User must verify new email to access all features
5. Banner appears until email is verified
Backend changes:
- Socket.IO: Send last 20 messages on join_event_room
- REST API: Add GET /api/events/:eventId/messages endpoint with pagination
- Support for 'before' cursor-based pagination for loading older messages
Frontend changes:
- Load initial 20 messages when joining event chat
- Implement infinite scroll to load older messages on scroll to top
- Add loading indicator for older messages
- Preserve scroll position when loading older messages
- Add eventsAPI.getMessages() function for pagination
User experience:
- New users see last 20 messages immediately
- Scrolling up automatically loads older messages in batches of 20
- Smooth scrolling experience with position restoration
Note: Messages are encrypted in transit via HTTPS/WSS but stored
as plain text in database (no E2E encryption).
Changes:
- Updated AWS_REGION to eu-central-1 in env examples
- Fixed email verification to return new JWT token with updated emailVerified status
- Added updateUser function to AuthContext for token refresh
- Updated frontend to save new token after email verification
- Fixed variable naming conflict (token vs jwtToken) in verification endpoints
- Changed WSDC ID placeholder from 26997 to 12345
This ensures the verification banner disappears immediately after
email verification without requiring re-login.
Enhanced WSDC registration flow with auto-lookup and account validation:
Backend changes:
- Add accountExists flag to WSDC lookup endpoint
- Check database for existing users with WSDC ID
- Fix Prisma binary target for Alpine Linux Docker containers
Frontend changes:
- Auto-lookup WSDC data after entering 4+ digits (500ms debounce)
- Show live preview dropdown with dancer information
- Display warning if account with WSDC ID already exists
- Block registration and suggest login for existing accounts
- Improve UX with real-time validation feedback
- Add CheckCircle, XCircle, AlertCircle icons for visual feedback
This prevents duplicate WSDC ID registrations and provides immediate
feedback to users, improving the registration experience.
Tested with:
- ID 26111 (Vince Yap) - new account allowed
- ID 26997 (Radoslaw) - existing account blocked
Enhanced the fetchAPI function to better handle cases when the server
returns HTML instead of JSON (e.g., when backend is down and nginx
returns 502 Bad Gateway). This prevents confusing error messages like
"Unexpected token '<'" and provides clearer feedback to users.
Changes:
- Check Content-Type header before parsing JSON
- Catch SyntaxError from JSON parsing attempts
- Provide user-friendly error messages for server issues
This fixes the issue where entering WSDC ID 26111 during registration
showed a JSON parsing error when the backend wasn't running.