- Replace "Edit heats" button with icon-only version
- Remove connection status indicator (show "Disconnected" warning only when offline)
- Remove event location from header
- Hide Participants tab on desktop (sidebar already visible)
- Remove "Participants" header from sidebar on desktop
- Add fullWidth prop to Layout component for chat pages
- Redesign EventChatPage and MatchChatPage with fixed layout:
- Navbar sticky to top (no gaps)
- Event/partner header directly below navbar
- Chat content fills available space (flex-1)
- Input area fixed to bottom
- Full screen width on mobile (no margins)
- Translate RecordingTab UI strings to English
- Move Leave Event button to header
- Remove unnecessary margins and max-width constraints
This provides a better mobile experience with full-screen chat
interface similar to native messaging apps.
Add frontend components for auto-matching recording partners:
- RecordingTab component with suggestions list and opt-out toggle
- Tab navigation in EventChatPage (Chat, Uczestnicy, Nagrywanie)
- Matching configuration in EventDetailsPage (deadline, run matching)
- matchingAPI functions in api.js
- Return registrationDeadline and matchingRunAt in GET /events/:slug/details
UI allows users to:
- View who will record their heats
- View heats they need to record
- Accept/reject suggestions
- Opt-out from being a recorder
- Set registration deadline (admin)
- Manually trigger matching (admin)
Allow participants to set their bib/competitor number per event.
Display as badge next to username in participant lists.
- Add competitorNumber field to EventParticipant model
- Add PUT /events/:slug/competitor-number endpoint
- Include competitorNumber in heats/me and heats/all responses
- Add input field in HeatsBanner component
- Display badge in UserListItem component
- Add unit tests for competitor number feature
Bug: EventChatPage referenced formatHeat() function in header's heat display
(line 365) but the function was removed during Phase 3 refactoring when
creating the HeatBadges component.
Solution:
1. Enhanced HeatBadges component with badgeClassName prop to support
custom styling (needed for dark header background)
2. Replaced manual heat rendering in EventChatPage header with
HeatBadges component
3. Passed custom badge styling to match the dark primary-700 header
Changes:
- HeatBadges.jsx: Added badgeClassName prop for style customization
- EventChatPage.jsx: Replaced manual heat map with HeatBadges component
Fixes: "Uncaught ReferenceError: formatHeat is not defined" error
Separate concerns - move Socket.IO and form logic from components to reusable hooks
New Hooks:
- useForm: Generic form state management with handleChange/handleSubmit/reset
- useEventChat: Extract Socket.IO logic from EventChatPage (156 lines)
* Manages messages, active users, connection state
* Handles send message, load older messages with scroll preservation
* Real-time updates via Socket.IO event listeners
- useMatchChat: Extract Socket.IO logic from MatchChatPage (115 lines)
* Manages 1:1 chat messages and connection
* Loads message history from API
* Real-time message sync via Socket.IO
Pages Refactored:
- EventChatPage: 661 → 564 lines (-97 lines, -15%)
- MatchChatPage: 517 → 446 lines (-71 lines, -14%)
Benefits:
- Cleaner component code - UI separated from business logic
- Reusable hooks can be used in other components
- Easier to test - hooks can be unit tested independently
- Better code organization - single responsibility principle
- 168 lines eliminated from pages, moved to 271 lines of reusable hooks
Phase 2 Total: -168 lines
Grand Total (Phase 1+2): -389 lines (-12%)
- Add reusable Avatar with fallback, status dot, ring
- Replace <img> uses in Navbar, Profile, PublicProfile
- Use Avatar in MatchChatPage and EventChatPage messages and sidebars
- Fix own-message detection for snake_case payloads
Backend changes:
- Add matches API routes (POST, GET, PUT, DELETE)
- Create/accept/reject match requests
- Auto-create private chat rooms on match acceptance
- Socket.IO notifications for match events (received, accepted, cancelled)
- Users join personal rooms (user_{id}) for notifications
Frontend changes:
- Add MatchesPage component with inbox UI
- Matches navigation link with notification badge
- Real-time match request count updates
- Accept/reject match functionality
- Filter matches by status (all/pending/accepted)
- Integrate match requests in EventChatPage (UserPlus button)
Features:
- Send match requests to event participants
- Accept incoming match requests
- Real-time notifications via Socket.IO
- Automatic private chat room creation
- Match status tracking (pending/accepted/completed)
- Authorization checks (only participants can match)
- Duplicate match prevention
- Show current user's heats in header next to connection status
- Display format: 'Your heats: J&J NOV 1 L, STR INT 2 L'
- Always visible - no need to click Edit Heats to see them
- Styled as badges matching sidebar heat badges
- Add existingHeats prop to HeatsBanner component
- Load and format existing heats into form fields
- Pass myHeats to HeatsBanner in edit modal
- Users can now edit their heats instead of starting from scratch
- Fix participant data structure mapping (use p.userId instead of p.user.id)
- Backend returns flat participant objects, not nested user objects
- Remove debug console.log statements
- Participants list now correctly displays all checked-in users
- Display all event participants (not just online users)
- Add online/offline status indicator (green/gray dot)
- Sort users: online first, then offline
- Show participant count and online count separately
- Load participants via /api/events/:slug/details endpoint
- Users can see who's checked in and has declared heats even when offline
This allows users to see the full picture of event participation,
not just who's currently connected to the chat.
- Add state management for heats (myHeats, userHeats Map, showHeatsBanner, hideMyHeats, showHeatsModal)
- Load user's heats and all users' heats on component mount
- Display HeatsBanner when user has no heats declared
- Add "Edit Heats" button in header for users with declared heats
- Add modal for editing heats via HeatsBanner component
- Display heat badges under usernames in sidebar (format: J&J NOV 1 L)
- Show max 3 badges per user, with "+N" indicator for more
- Add filter checkbox to hide users from same heats
- Implement filter logic (hide if ANY heat matches: division + competition_type + heat_number)
- Disable UserPlus (match) button for users without declared heats
- Add Socket.IO heats_updated listener for real-time updates
- Update todo list to mark EventChatPage integration as completed
Users could gain unauthorized access to event chats by refreshing the page after leaving an event. The socket handler was automatically creating participation records when users joined rooms, completely bypassing the QR code check-in requirement. This fix verifies that users have legitimately checked in before allowing socket room access.
Backend:
- Add event_checkin_tokens table with unique tokens per event
- Implement GET /api/events/:slug/details endpoint (on-demand token generation)
- Implement POST /api/events/checkin/:token endpoint (date validation only in production)
- Implement DELETE /api/events/:slug/leave endpoint
- Add comprehensive test suite for check-in endpoints
Frontend:
- Add EventDetailsPage with QR code display, participant list, and stats
- Add EventCheckinPage with success/error screens
- Add "Leave Event" button with confirmation modal to EventChatPage
- Install qrcode.react library for QR code generation
- Update routing and API client with new endpoints
Features:
- QR codes valid from (startDate-1d) to (endDate+1d)
- Development mode bypasses date validation for testing
- Automatic participant count tracking
- Duplicate check-in prevention
- Token reuse for same event (generated once, cached)
Replace sequential event IDs in URLs with unique alphanumeric slugs to prevent enumeration attacks. Event URLs now use format /events/{slug}/chat instead of /events/{id}/chat.
Backend changes:
- Add slug field (VARCHAR 50, unique) to Event model
- Create migration with auto-generated 12-char MD5-based slugs for existing events
- Update GET /api/events/:slug endpoint (changed from :id)
- Update GET /api/events/:slug/messages endpoint (changed from :eventId)
- Modify Socket.IO join_event_room to accept slug parameter
- Update send_event_message to use stored event context instead of passing eventId
Frontend changes:
- Update eventsAPI.getBySlug() method (changed from getById)
- Update eventsAPI.getMessages() to use slug parameter
- Change route from /events/:eventId/chat to /events/:slug/chat
- Update EventsPage to navigate using event.slug
- Update EventChatPage to fetch event data via slug and use slug in socket events
Security impact: Prevents attackers from discovering all events by iterating sequential IDs.
Backend changes:
- Socket.IO: Send last 20 messages on join_event_room
- REST API: Add GET /api/events/:eventId/messages endpoint with pagination
- Support for 'before' cursor-based pagination for loading older messages
Frontend changes:
- Load initial 20 messages when joining event chat
- Implement infinite scroll to load older messages on scroll to top
- Add loading indicator for older messages
- Preserve scroll position when loading older messages
- Add eventsAPI.getMessages() function for pagination
User experience:
- New users see last 20 messages immediately
- Scrolling up automatically loads older messages in batches of 20
- Smooth scrolling experience with position restoration
Note: Messages are encrypted in transit via HTTPS/WSS but stored
as plain text in database (no E2E encryption).
Implemented WebSocket-based real-time messaging for both event rooms and private match chats using Socket.IO with comprehensive test coverage.
Backend changes:
- Installed socket.io@4.8.1 for WebSocket server
- Created Socket.IO server with JWT authentication middleware
- Implemented event room management (join/leave/messages)
- Added active users tracking with real-time updates
- Implemented private match room messaging
- Integrated Socket.IO with Express HTTP server
- Messages are persisted to PostgreSQL via Prisma
- Added 12 comprehensive unit tests (89.13% coverage)
Frontend changes:
- Installed socket.io-client for WebSocket connections
- Created socket service layer for connection management
- Updated EventChatPage with real-time messaging
- Updated MatchChatPage with real-time private chat
- Added connection status indicators (● Connected/Disconnected)
- Disabled message input when not connected
Infrastructure:
- Updated nginx config to proxy WebSocket connections at /socket.io
- Added Upgrade and Connection headers for WebSocket support
- Set long timeouts (7d) for persistent WebSocket connections
Key features:
- JWT-authenticated socket connections
- Room-based architecture for events and matches
- Real-time message broadcasting
- Active users list with automatic updates
- Automatic cleanup on disconnect
- Message persistence in database
Test coverage:
- 12 tests passing (authentication, event rooms, match rooms, disconnect, errors)
- Socket.IO module: 89.13% statements, 81.81% branches, 91.66% functions
- Overall coverage: 81.19%
Phase 1, Step 4 completed. Ready for Phase 2 (Core Features).
- Docker Compose setup with nginx reverse proxy and frontend service
- React + Vite + Tailwind CSS configuration
- Complete mockup of all application views:
- Authentication (login/register)
- Events list and selection
- Event chat with matchmaking
- 1:1 private chat with WebRTC P2P video transfer mockup
- Partner rating system
- Collaboration history
- Mock data for users, events, messages, matches, and ratings
- All UI text and messages in English
- Project documentation (CONTEXT.md, TODO.md, README.md, QUICKSTART.md)